![]() ![]() However, when we look a little closer, we can see that its story functions differently than we may be used to. ![]() Scenes do not build upon preceding scenes - its complexity is harder to trace than that. The world is not consistent, the characters aren’t fully developed in a traditional sense, and the structure of each individual act is entirely different from the last. “Kentucky Route Zero’s true genius lies in the fact that, at a glance, the game looks like complete chaos. His most recent release, as of April 2021, is Kentucky Route Zero: Memory Overflow, a collection of music from the interludes, radio music, videos, cutouts, extended drifting mixes and others made between 20. In addition to producing the soundtrack for Kentucky Route Zero, he makes his own music and soundtracks. In addition to working on video games, he has had work featured at the Victoria & Albert Museum in London and has taught game art at ILUM University in Milan.īen Babbitt, based in Los Angeles, is also a game developer and a musician for Cardboard Computer. Tamas Kemenczy is a game-maker and programmer based in Chicago. Jake has been making nonviolent, slow-paced, narrative games since early 2010, among them Dog and Bone are Friends, A House in California, We Were You and The Penguins’ Dilemma. Jake Elliot is a game developer, musician, and artist who lives near Elizabethtown, Kentucky, a town of 30,000 that is almost adjacent to Fort Knox. Kentucky Route Zero was made by Cardboard Computer, a group of game developers comprised of Jake Elliot, Tamas Kemenczy, and Ben Babbitt. It has also been localized for French, German, Italian, Japanese, Korean, Russian and Spanish (both European and Latin American). Originally published episodically over a span of years, the game now includes all five acts along with the “interludes,” which were originally published separately. Rendered in a visual style that draws as much from theater, film and experimental electronic art as it does from video games, this is a story of unpayable debts, abandoned futures and the human drive to find community. Kentucky Route Zero is a magical realist adventure game in five acts featuring a haunting electronic score and a suite of hymns and bluegrass standards recorded by the Bedquilt Ramblers. The people who live and work along this highway are themselves a little strange at first, but soon they seem to feel familiar: the aging driver making the last delivery for a doomed antique shop the young woman who fixes obsolete TVs surrounded by ghosts the child and his giant eagle companion the robot musicians the invisible power company lurking everywhere, and the threadbare communities that struggle against its grip. Those who are already lost may find their way to a secret highway winding through the state’s underground caves. At twilight in Kentucky, as bird songs give way to the choir of frogs and insects, familiar roads become strange and it’s easy to get lost. ![]()
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